Units are available to all tribes in the game, and look different for all tribes. All tribes except for the Oumaji, Hoodrick, Vengir and Quetzali start out with only 1 type of unit available. However, more units can be unlocked by researching new technologies. For information about the various stats of units, visit the Unit Stats page. For information about various skills that units possess, visit the Unit Skills page. For more in-depth information about combat, visit the Combat page.

Available Units Edit

Image Unit Attack Defence Movement Health Range Cost Skills
Warrior 2 2 1 10 1 2 stars Dash
Rider 2 1 2 10 1 3 stars Dash, Escape
Defender 1 3 1 15 1 3 stars None
Swordsman 3 3 1 15 1 5 stars Dash
Archer 2 1 1 10 2 3 stars Dash
Catapult 4 0 1 10 3 8 stars None
Knight 3.5 1 3 15 1 8 stars Dash, Persist
Giant 5 4 1 40 1 n/a None
Boat-flipped-inactive-own-icon- x2
Boat 1 1 2 varying 2 n/a Dash
Screenshot 2017-04-03-19-04-48
Ship 2 2 3 varying 2 5 stars to upgrade from Boat Dash
Battleship 4 3 3 varying 2 15 stars to upgrade from Ship (20 total) Dash, Scout
Mind Bender
Mind Bender 0 1 1 10 1 5 stars Heal, Convert
Amphibian 2 1 2 on water (both types), 1 on land 10 1 3 stars Dash, Escape, Swim
Tridention 3 1 2 on water (both types), 1 on land 15 2 8 stars Dash, Escape, Swim
Crab 3 4 1 40 1 n/a Swim, Escape
Nature Bunny 5 1 1 20 1 n/a Crush

Removed Units Edit

Image Unit Attack Defence Movement Health Range Cost Skills
Scout Scout 0 0 2 5 n/a 2 stars Scout,sneak
IMG 0891
Guard Tower 3 2 0 20 2 20 stars Build

Abilities & Upgrades Edit

In contrast to normal Abilities, unit abilities are performed by the unit and not the player. All units have the ability "Heal", but other units can have other abilities. Certain units can also upgrade after certain criteria has been met.

The difference is that Upgrades are permanent, and will not take up a unit's turn when used.

Heal Edit

All units have this ability. This allows you to heal a certain amount of health points to the caster, but will use up its move (it will not be able to move or attack in that move). You may not heal if you have already attacked or moved.

If in your territory, the unit will heal 4 health. Everywhere else, it will heal 2.

If a unit has not done any actions in its turn, it will automatically heal.

Heal Others Edit

This is an ability exclusive to units with the heal stat, of which the only example is the Mind Bender. This is differentiated from the Heal ability by lack of capitalization, as in the game itself.

This ability allows you to heal 4 health to all friendly units within a 3x3 radius except for the caster.

Disband Edit

This ability is unlocked for all units once the Free Spirit tech is researched. Disband destroys the unit but refunds you half the cost of training it. More on the Disband page.

Promote Edit

Once a unit has killed 3 units, whether by attacks or retaliation, you are given the option to promote the unit to Veteran. This will immediately increase the unit's maximum health by 5 and heal it completely. It will also increase the unit's defence.

The only units exempt from this are the Giant the Mind Bender (it cannot kill except on extremely rare conditions) and units with the carry skill.

Upgrade to Ship/Battleship Edit

Alongside Veteran, the Boat has the option to upgrade to a Ship for 5 stars. Likewise with Ship, which can upgrade to Battleship for 15 stars once Navigation is researched.

Warrior, Rider, Archer, Swordsman, Catapult, Knight, Defender, Giant, Boat, Ship, Battleship, Mind Bender, Amphibian, Tridention, Crab, Nature Bunny, Scout (removed), Guard Tower (removed)

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