Polytopia Wiki
Advertisement

Most units have certain skills that make them special in combat. Here is a list of them and which unit has what skill.

Dash

The dash skill allows a unit to attack after it has moved during its turn.

Units with dash

Escape

If a unit with the "Escape" skill attacks another unit and the attacker is still alive, then it is given the option to move once more, even if it already moved earlier. (Ex: A rider moves next to an enemy warrior. The rider attacks the warrior. (It doesn't matter if the rider kills the warrior or not- as long as the rider is alive.) The rider is given an extra turn to move.)

Units with escape

Carry

Allows the unit to traverse on Water and Ocean after moving onto a port. Upon disembarking, the unit returns to its land form. (Navigation must be researched to travel on Ocean, regardless of the unit having the Carry skill.)

Units with Carry

Scout

Scout allows the unit to explore a 5x5 radius instead of 3x3.

Units with Scout

Sneak

Sneak makes the unit unaffected by movement barriers (Mountains and Forests).

Units with Sneak

Crush

Allows the unit to destroy any unit and buildings (Ex: Lumber Hut) by moving onto them.

Units with Crush

Persist

Persist allows a unit to immediately attack again after it kills another unit.

Units with Persist

Convert

Convert allows a unit to convert an enemy unit to the player's tribe.

Units with Convert

Note: Converting a Knight or Giant as Aquarion will transform the unit into their respective Aquarion forms, but converting an Aquarion-specific unit as any other tribe will keep the special unit as it is.

Heal

Heal allows you to heal every adjacent friendly unit that doesn't have full health.

Units with Heal

Swim

Swim allows units to travel back and forth from water to land.

Units with Swim

Advertisement