What is technology? Edit
Technology refers to different types of research that unlock new abilities such as climbing, or obtaining new units and buildings. Technologies are obtained using resources, although tribes feature one predetermined technology upon beginning the game (except the Luxidoor).
The cost to research a new technology increases for players as more cities are added to a tribe's territory. First tier technologies start at 5 resources, second tier technologies at 6, and third tier at 7. For each city, the cost of first tier technologies increases by 1, second tier by 2, and third tier by 3.
Tech Tree Edit
Technologies are researched in the tech tree, indicated by a blue science vial on the bottom of the screen in the game.
Tier-One Technologies Edit
Tier One technologies are the first that players can research, and cost five resources at one city.
Tier-Two Technologies Edit
Tier-two technologies can be researched after the first tier of the branch is researched, and cost six resources at one city.
- Archery (Hoodrick)
- Farming (Zebasi)
- Forestry (Frieso and Ehdia)
- Free Spirit
- Meditation (Ai-Mo)
- Mining (Marinoo)
- Shields (Regia Solis)
- Whaling (Sushang)
Tier-Three Technologies Edit
Tier-Three technologies are the last that players can research, and cost 7 resources at one city.
- Smithery (Vengir)
- Spiritualism (Shenabe)
- Engineering (removed)
|Climbing||Both(Enables you to see mountains with metal)||Movement on mountains, allows you to see mountains with ore||Xin-Xi||First|
|Fishing||Economic||Fishing, allows you to see oceans with whales||Kickoo||First|
|Organization||Economic||Gathering fruit, allows you to see fields with crop||Imperius|
|Archery||Military||Archer, defense bonus on forests||Hoodrick||Second|
|Forestry||Economic||Lumber Hut, Clear Forest||Ehdia and Frieso||Second|
|Free Spirit||Economic||Temple, Disband||none||Second|
|Meditation||Both(Defense Bonus)||Mountain Temple, defense bonus on mountains, Pacifist task||Ai-Mo||second|
|Roads||Both||Roads, Network task||none||Second|
|Sailing||Both||Ports, Boat, Ship||none||Second|
|Aquatism||Both(Defense Bonus)||Water Temple, defense bonus on ocean and water||none||third|
|Chivalry||Both||Knight, Burn Forest||none||Third|
|Navigation||Military||Battleships, unlock sailing on deep water, Explorer task||none||third|
|Spiritualism||Economic||Forest Temple, Grow Forest||Shenabe||third|
|Trade||Economic||Customs House, Wealth task||none||third|
|Philosophy||Both||Mind Bender, Literacy Bonus, Genius task||none||third|