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Technology

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What is technology? Edit

Technology refers to different types of research that unlock new abilities such as climbing, or obtaining new units and buildings. Technologies are obtained using resources, although tribes feature one predetermined technology upon beginning the game (except the Luxidoor).

The cost to research a new technology increases for players as more cities are added to a tribe's territory. First tier technologies start at 5 resources, second tier technologies at 6, and third tier at 7. For each city, the cost of first tier technologies increases by 1, second tier by 2, and third tier by 3.

Tech Tree Edit

Tech tree

Technologies are researched in the tech tree, indicated by a blue science vial on the bottom of the screen in the game.

Tier-One Technologies Edit

Tier One technologies are the first that players can research, and cost five resources at one city.

Tier-Two Technologies Edit

Tier-two technologies can be researched after the first tier of the branch is researched, and cost six resources at one city.

Tier-Three Technologies Edit

Tier-Three technologies are the last that players can research, and cost 7 resources at one city.

Table Edit

First
Tech Orientation Unlocks Native to Tier
Climbing Both(Enables you to see mountains with metal) Movement on mountains, allows you to see mountains with ore Xin-Xi First
Fishing Economic Fishing, allows you to see oceans with whales Kickoo First
Hunting Economic Hunting Bardur First
Organization Economic Gathering fruit, allows you to see fields with crop Imperius
Riding Military Rider Oumaji First
Archery Military Archer, defense bonus on forests Hoodrick Second
Farming Economic Farm Zebasi Second
Forestry Economic Lumber Hut, Clear Forest Ehdia and Frieso Second
Free Spirit Economic Temple, Disband none Second
Meditation Both(Defense Bonus) Mountain Temple, defense bonus on mountains, Pacifist task Ai-Mo second
Mining Economic Mine Marinoo second
Roads Both Roads, Network task none Second
Sailing Both Ports, Boat, Ship none Second
Shields Military Defender Regia Solis Second
Whaling Economic Whale Hunting Sushang Second
Aquatism Both(Defense Bonus) Water Temple, defense bonus on ocean and water none third
Chivalry Both Knight, Burn Forest none Third
Construction Economic Windmill, Destroy none third
Mathematics Both Sawmill, Catapult none third
Navigation Military Battleships, unlock sailing on deep water, Explorer task none third
Smithery Both Forge, Swordman Vengir third
Spiritualism Economic Forest Temple, Grow Forest Shenabe third
Trade Economic Customs House, Wealth task none third
Philosophy Both Mind Bender, Literacy Bonus, Genius task none third

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