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What is technology? Edit

Technology refers to items that can be researched for resources that unlock new abilities, units and buildings. All tribes except for the Luxidoor and Aquarion tribes start with a technology already unlocked.

Techs

The Bardur tech tree.

The cost to research a new technology increases as more cities are added to a tribe's empire. Tier One technologies start at 5 resources, Tier Two technologies at 6, and Tier Three at 7. For each city, the cost of Tier One technologies increases by 1, Tier Two by 2, and Tier Three by 3.

To access the Tech Tree to research technology, tap the blue beaker at the bottom of the screen. If you can currently afford a technology, the button will glow blue. If not, it will be black.

Tier One Technologies Edit

Tier One technologies are the first ones that players can research, and cost 5 resources at one city.

Tier Two Technologies Edit

Tier Two technologies can be researched after the Tier One technology of the branch is researched, and cost 6 resources at one city.

Tier Three Technologies Edit

Tier Three technologies are the last that players can research, and cost 7 resources at one city.

Orientation Edit

There are 3 orientations, or categories, of techs: Exploration, Economy, and Military.

Exploration: A tech with the Exploration orientation helps the player explore The Square.

Economy: A tech with the Economy orientation helps the player build up their cities and increase star production.

Military: A tech with the Military orientation unlocks new units and helps the player in combat (such as defense bonuses).

Some techs can have more than one orientation.

Table Edit

Tech Orientation Unlocks Native to Tier
Climbing Exploration, Economy Movement on mountains, allows you to see mountains with ore, lets explorers move on mountains Xin-Xi 1
Fishing Economy Fishing, allows you to see oceans with whales Kickoo 1
Hunting Economy Hunting Bardur 1
Organization Economy Gathering fruit, allows you to see fields with crop Imperius 1
Riding Exploration,

Military

Rider Oumaji 1
Archery Military Archer, defence bonus on forests Hoodrick 2
Farming Economy Farm Zebasi 2
Forestry Economy Lumber Hut, Clear Forest none 2
Free Spirit Economy, Military Temple, Disband none 2
Meditation Military, Economy Mountain Temple, defence bonus on mountains, Pacifist task Ai-Mo 2
Mining Economy Mine none 2
Roads Military, Economy, Exploration Roads, Network task, alows units to move more tiles none 2
Sailing Military, Economy, Exploration Ports, Boat, Ship, lets explorers move in water none 2
Shields Military Defender Quetzali 2
Whaling Economy Whale Hunting none 2
Aquatism Economy, Military Water Temple, defence bonus on ocean and water Aquarion (removed after BETA) 3
Chivalry All Knight, Burn Forest none 3
Construction Economy Windmill, Destroy none 3
Mathematics Military, Economy Sawmill, Catapult 3
Navigation Exploration, Military Battleships, unlock sailing on deep water, Explorer task, lets explorers move on ocean none 3
Smithery Military, Economy Forge, Swordman Vengir 3
Spiritualism Economy Forest Temple, Grow Forest none 3
Trade Economy Customs House, Wealth task none 3
Philosophy Economy, Military Mind Bender, Literacy Bonus, Genius task none 3

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