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Technology

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Note: FMT = Fan-Made Tribe

What is technology? Edit

Technology refers to different types of research that unlock new abilities such as climbing, or obtaining new units and buildings. Technologies can be researched for resources. All tribes except for Luxidoor start with a free, predetermined technology.

Techs

The Bardur tech tree.

The cost to research a new technology increases as more cities are added to a tribe's empire. Tier One technologies start at 5 resources, Tier Two technologies at 6, and Tier Three at 7. For each city, the cost of Tier One technologies increases by 1, Tier Two by 2, and Tier Three by 3.

Tech Tree Edit

Technologies are researched in the tech tree, indicated by a blue science vial on the bottom of the screen in the game.

Tier One Technologies Edit

Tier One technologies are the first that players can research, and cost five resources at one city.

Tier Two Technologies Edit

Tier Two technologies can be researched after the Tier One of the branch is researched, and cost six resources at one city.

Tier Three Technologies Edit

Tier Three technologies are the last that players can research, and cost 7 resources at one city.

Table Edit

Tech Orientation Unlocks Native to Tier
Climbing Both (Enables you to see mountains with metal) Movement on mountains, allows you to see mountains with ore, lets explorers move on mountains Xin-Xi 1
Fishing Economic Fishing, allows you to see oceans with whales Kickoo 1
Hunting Economic Hunting Bardur 1
Organization Economic Gathering fruit, allows you to see fields with crop Imperius 1
Riding Military Rider Oumaji 1
Archery Military Archer, defence bonus on forests Hoodrick 2
Farming Economic Farm Zebasi 2
Forestry Economic Lumber Hut, Clear Forest Ehdia and Frieso (FMTs) 2
Free Spirit Economic Temple, Disband Fronuli (FMT) 2
Meditation Both (defence Bonus) Mountain Temple, defence bonus on mountains, Pacifist task Ai-Mo 2
Mining Economic Mine Marinoo (FMT) 2
Roads Both Roads, Network task Kœmaskaxs (FMT) 2
Sailing Both Ports, Boat, Ship, lets explorers move in water Hugave (FMT) 2
Shields Military Defender Regia Solis (FMT) 2
Whaling Economic Whale Hunting Sushang (FMT) 2
Aquatism Both (defence Bonus) Water Temple, defence bonus on ocean and water Aquarion (BETA) 3
Chivalry Both Knight, Burn Forest Raubvögel (FMT) 3
Construction Economic Windmill, Destroy none 3
Mathematics Both Sawmill, Catapult Randerhood (FMT) 3
Navigation Military Battleships, unlock sailing on deep water, Explorer task, lets explorers move on ocean none 3
Smithery Both Forge, Swordman Vengir 3
Spiritualism Economic Forest Temple, Grow Forest Shenabe (FMT) 3
Trade Economic Customs House, Wealth task none 3
Philosophy Both Mind Bender, Literacy Bonus, Genius task none 3
Ruins, Population, and City Upgrades
Ruins, Super Unit, Battleship, Technology, Explorer, Population Growth, Population, Giant, Park, City Wall, Workshop, Border Growth, Resources

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