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Note: FMT = Fan-Made Tribe

What is technology? Edit

Technology refers to different types of research that unlock new abilities such as climbing, or obtaining new units and buildings. Technologies can be researched for resources. All tribes except for the Luxidoor and Aquarion tribes start with a free, predetermined technology.

Techs

The Bardur tech tree.

The cost to research a new technology increases as more cities are added to a tribe's empire. Tier One technologies start at 5 resources, Tier Two technologies at 6, and Tier Three at 7. For each city, the cost of Tier One technologies increases by 1, Tier Two by 2, and Tier Three by 3.

Tech Tree Edit

Technologies are researched in the tech tree, indicated by a blue science vial on the bottom of the screen in the game.

Tier One Technologies Edit

Tier One technologies are the first that players can research, and cost five resources at one city.

Tier Two Technologies Edit

Tier Two technologies can be researched after the Tier One of the branch is researched, and cost six resources at one city.

Tier Three Technologies Edit

Tier Three technologies are the last that players can research, and cost 7 resources at one city.

Orientation Edit

There are 3 orientations, or categories, of techs: Exploration, Economy, and Military.

Exploration: A tech with the Exploration orientation helps the player explore the square.

Economy: A tech with the Economy orientation helps the player build up their cities and increase star production.

Military: A tech with the Military orientation unlocks new units and helps the player in combat (such as defense bonuses).

Some techs can have more than one orientation.

Table Edit

Tech Orientation Unlocks Native to Tier
Climbing Exploration, Economy Movement on mountains, allows you to see mountains with ore, lets explorers move on mountains Xin-Xi 1
Fishing Economy Fishing, allows you to see oceans with whales Kickoo 1
Hunting Economy Hunting Bardur 1
Organization Economy Gathering fruit, allows you to see fields with crop Imperius 1
Riding Exploration,

Military

Rider Oumaji 1
Archery Military Archer, defence bonus on forests Hoodrick 2
Farming Economy Farm Zebasi 2
Forestry Economy Lumber Hut, Clear Forest Ehdia and Frieso (FMTs) 2
Free Spirit Economy, Military Temple, Disband Fronuli (FMT) 2
Meditation Military, Economy Mountain Temple, defence bonus on mountains, Pacifist task Ai-Mo 2
Mining Economy Mine Marinoo (FMT) 2
Roads Military, Economy, Exploration Roads, Network task, alows units to move more tiles Kœmaskaxs and Ogka (FMTs) 2
Sailing Military, Economy, Exploration Ports, Boat, Ship, lets explorers move in water Hugave (FMT) 2
Shields Military Defender Regia Solis (FMT) 2
Whaling Economy Whale Hunting Sushang (FMT) 2
Aquatism Economy, Military Water Temple, defence bonus on ocean and water Aquarion (BETA) 3
Chivalry All Knight, Burn Forest Raubvögel (FMT) 3
Construction Economy Windmill, Destroy none 3
Mathematics Military, Economy Sawmill, Catapult Randerhood (FMT) 3
Navigation Exploration, Military Battleships, unlock sailing on deep water, Explorer task, lets explorers move on ocean none 3
Smithery Military, Economy Forge, Swordman Vengir 3
Spiritualism Economy Forest Temple, Grow Forest Shenabe (FMT) 3
Trade Economy Customs House, Wealth task none 3
Philosophy Economy, Military Mind Bender, Literacy Bonus, Genius task none 3
Units
Warrior, Rider, Archer, Swordsman, Catapult, Knight, Defender, Giant, Boat, Ship, Battleship, Mind Bender, Amphibian, Tridention, Crab, Nature Bunny, Scout (removed), Guard Tower (removed)

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