Note: FMT = Fan-Made Tribe
What is technology? Edit
Technology refers to different types of research that unlock new abilities such as climbing, or obtaining new units and buildings. Technologies can be researched for resources. All tribes except for the Luxidoor and Aquarion tribes start with a free, predetermined technology.
The cost to research a new technology increases as more cities are added to a tribe's empire. Tier One technologies start at 5 resources, Tier Two technologies at 6, and Tier Three at 7. For each city, the cost of Tier One technologies increases by 1, Tier Two by 2, and Tier Three by 3.
Tech Tree Edit
Technologies are researched in the tech tree, indicated by a blue science vial on the bottom of the screen in the game.
Tier One Technologies Edit
Tier One technologies are the first that players can research, and cost five resources at one city.
Tier Two Technologies Edit
Tier Two technologies can be researched after the Tier One of the branch is researched, and cost six resources at one city.
- Archery (Hoodrick)
- Farming (Zebasi)
- Forestry (Frieso and Ehdia (FMTs))
- Free Spirit (Fronuli (FMT))
- Meditation (Ai-Mo)
- Mining (Marinoo (FMT))
- Roads (Ogka (FMT))
- Sailing (Hugave (FMT))
- Shields (Regia Solis (FMT))
- Whaling (Sushang (FMT))
Tier Three Technologies Edit
Tier Three technologies are the last that players can research, and cost 7 resources at one city.
- Chivalry (Raubvögel (FMT))
- Mathematics (Randerhood (FMT))
- Smithery (Vengir)
- Spiritualism (Shenabe and Paramas (FMTs))
- Engineering (removed)
There are 3 orientations, or categories, of techs: Exploration, Economy, and Military.
Exploration: A tech with the Exploration orientation helps the player explore the square.
Economy: A tech with the Economy orientation helps the player build up their cities and increase star production.
Military: A tech with the Military orientation unlocks new units and helps the player in combat (such as defense bonuses).
Some techs can have more than one orientation.
|Climbing||Exploration, Economy||Movement on mountains, allows you to see mountains with ore, lets explorers move on mountains||Xin-Xi||1|
|Fishing||Economy||Fishing, allows you to see oceans with whales||Kickoo||1|
|Organization||Economy||Gathering fruit, allows you to see fields with crop||Imperius||1|
|Archery||Military||Archer, defence bonus on forests||Hoodrick||2|
|Forestry||Economy||Lumber Hut, Clear Forest||Ehdia and Frieso (FMTs)||2|
|Free Spirit||Economy, Military||Temple, Disband||Fronuli (FMT)||2|
|Meditation||Military, Economy||Mountain Temple, defence bonus on mountains, Pacifist task||Ai-Mo||2|
|Roads||Military, Economy, Exploration||Roads, Network task, alows units to move more tiles||Kœmaskaxs and Ogka (FMTs)||2|
|Sailing||Military, Economy, Exploration||Ports, Boat, Ship, lets explorers move in water||Hugave (FMT)||2|
|Shields||Military||Defender||Regia Solis (FMT)||2|
|Whaling||Economy||Whale Hunting||Sushang (FMT)||2|
|Aquatism||Economy, Military||Water Temple, defence bonus on ocean and water||Aquarion (BETA)||3|
|Chivalry||All||Knight, Burn Forest||Raubvögel (FMT)||3|
|Mathematics||Military, Economy||Sawmill, Catapult||Randerhood (FMT)||3|
|Navigation||Exploration, Military||Battleships, unlock sailing on deep water, Explorer task, lets explorers move on ocean||none||3|
|Smithery||Military, Economy||Forge, Swordman||Vengir||3|
|Spiritualism||Economy||Forest Temple, Grow Forest||Shenabe (FMT)||3|
|Trade||Economy||Customs House, Wealth task||none||3|
|Philosophy||Economy, Military||Mind Bender, Literacy Bonus, Genius task||none||3|
|Warrior, Rider, Archer, Swordsman, Catapult, Knight, Defender, Giant, Boat, Ship, Battleship, Mind Bender, Amphibian, Tridention, Crab, Nature Bunny, Scout (removed), Guard Tower (removed)|