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The United Tribes Of Polytopia (UTOP) Edit
Presented by Zebastian
The Main Tribes Edit
In a future Polytopia where warfare has been long considered extinct and primitive stands the multicultural Super Tribe of UTOP. It spans 80% of the square, and is made up of 7 semi-autonomous provinces that each have a role to play in the success of the whole.
The lush, mild-weathered plains of Imperia is where the central government is located. The inhabitants are called the Imperians, the modern-day incarnation of the historic Imperius. They are the peacekeepers of the nation, ensuring that violent crime never happens, and that the public never finds out about what lies beyond the Black Spires... any dissenters are taken off to a secret facility to have their minds bent. They also own all the square's media sources and newspapers... Government transparency is virtually nonexistent, but no one seems to think that matters. Their capital houses all of the tribes' Altars of Peace.
Their southern neighbour Zebasia is the wealthiest and most the populated of the provinces. The rich and fertile terrain made Zebasia the export capital of the square, shipping food and crops to every other provinces. Deposits of gold and other precious ores are also common. All the trade deals go on here. The enormous capital is patrolled by imposing Giants, and the Parliament house doubles as a stock exchange. This area contains all the Emperor's Tombs.
In the northwest lies the Northern region of Xi-Mo. Formed when the Ai-Mo and Xin-Xi made peace over a century ago, they have since grown into the knowledge and information capital of the world. It is also rumoured that on a clear day, if a wise man were to climb to the top of Mt. Xin-Xi, they would be able to see the whole nation, although no one has ever seen past the fog over the Northwestern Sea... Although the abundance of monasteries, shrines and libraries may make this place seem like a nice place to live, this area also has the Polytopian Intelligence Agency, the UTOP equivalent of the CIA or FBI. Their mountainous territory has all the Towers of Wisdom.
To the west lies the luxury capital of the world, Luxi. The elite class here adopted the name of the area's predecessors, the Luxidoor. The affluent businessmen and rich heirs spend their lives here, hardly ever having to work a day in their lives. In the walled capital, elephant rides are an iconic symbol of social class. This area houses all of the Parks of Fortune.
The almost inhospitable far north is the home of the province of Barduria. Here, bears are common cuisine in the ski lodges, and forests are abundant. Its remoteness makes it ideal for weapons testing. Here, the weapons used by the Peacekeepers are manufactured, and, more secretly, the devastating super-weapons commissioned by the government made without the people noticing. Of all the provinces, the barbaric inhabitants that lived in this land were the most savage and there is a stereotype that the Bardur are still like that. This area houses all the Gates of Power.
The southeastern temperate rainforest is the home of the province of Kickoo. This tropical paradise is often frequented by Bardurians looking for a ray of sunshine. Beach resorts are common on the many islands of Kickoo, but sadly, most of the inhabitants are uneducated, living under the misguided impression that the world is a sphere. Nevertheless, Kickoo are tenacious navigators. It was their scouts that helped give intel on enemy positions and ultimately unified the square. For this reason, the land has been awarded with the Eyes of God of every tribe.
The outer rim territory along the southwest is called Oumaj. The vast Oumaji desert allows for easy, unrestricted travel around the outside of the nation, stretching between the Xi-Mo, Luxi, Zebasi and Kickoo. The extremely high Black Spire mountains on the south border stops rainfall from the nearby Northwest ocean, and is a big facter in the dryness of the region. Here, where most goods from other regions are rare, demand has driven up the market, and it flourishes and thrives. The Emperor's Bazaar, the gigantic outdoor mall as big as a small city, made up of all the tribes' historic Grand Bazaars is the centerpiece in this desert province. Since the vast desert is so hard to govern, the Imperians (noticing this potential problem early on) implemented an ID-to-trade program, requiring all Oumaji to follow laws only within the large trade centres and trade routes, which are patrolled. As such, many Oumaji have moved their homes, as well as their businesses into the Emperor's Bazaar.
Small Hoodrick Island in the Northwest Ocean off the coast of Barduria houses the homely Hoodrick. They are a fiercely independent nation that heavily opposed joining the union, however, they are still allies. They are a heavily socialist state that discourages wealth and poverty, this was in sharp contrast to the lifestyles of the Luxidoor, Imperians and Zebasi and proved an obstacle too difficult to overcome for them to join the union. Their law enforcement is a consortium of state-sanctioned guerilla street gangs authorized to take from the rich by force. They were trained in the centuries-old Hoodrick Island Guerilla Academy, a school that taught promising Hoodricks how to travel by tree and slowed down the infamous Vengir Invasion back when the nations still warred. They have all their own monuments, except for their Emperor's Tomb (because no one is rich) and their Grand Bazaar (which actually makes up part of the Emperor's Bazaar, despite the Hoodrick not being in the union).
The Vengirus Nation. Imperia legends have it that the Vengir disappeared near the end of the Final War, defeated at the hands of the Coalition; and that the desolate wasteland was transformed into the beautiful plains of Imperia. Unfortunately, this is just a ruse perpetrated by the UTOP Government. The Vengir are still very much alive. Forced to adapt under imposed isolation, no external trade and an environment out to get them, they became the most technologically advanced nation in the world. The fog across the Northwestern Ocean is actually artificially created, pumped out by a Vengir fog plant on the coast. They have already found out that there exists another side of the square, covered in a wasteland just like theirs. They started colonizing several centuries ago, and they are almost ready to exact their counterattack on the nations that threw them to the dust long ago...
The Other Tribes Edit
But fear not, for the Regia Solis is at the UTOP's side. A cast-off sect of the Imperians after discovering what lies beyond the Black Spires, they are a group of nobles and volunteers hand-picked to protect the square from the coming Vengir invasion plans, which they found were in motion. When they discovered what lay beyond the Black Spires, they quickly organized themselves and found an unsettled strip of land between the UTOP's territory and the Vengirean wastelands. The Imperians, deeming the Regia Solis important to the survival of the UTOP, signed a contract with the Regia Solis, allowing the Regia Solis to hand select members of the Imperian peacekeeping force as long as they remain a secret until the day of invasion. They currently work as themselves, and possess as much knowledge as the PIA, even knowing a bit more. The scrolls of wisdom they have found in the Vengir wastelands speak of another universe, where a once glorious empire named Rome existed, and the Regia Solis' ultimate goal is to travel to that world somehow, with the help of Vengirean technology. They even know about other tribes.
Also somewhere in the other wasteland Vengir has colonized, several other tribes still exist like Marinoo that their civilization looks like a mix of Zebasi and Imperius albeit not knowing them and Vengir which influenced part of their culture. There are also the Sushang, Ehdians, Shenabe and Frieso that are pretty technologically advanced. These civilizations live under the hand of Vengir ready for a go-signal to exact their revenge on Vengir by Regia Solis.
The Journal of Maxius Fabian Edit
Presented by Oaskldk
Based off of a slight variation of Zebastian's UTOP Theory
March 12, 124 AE (After Exile)
It has been 124 years since Vengir's exile, and it doesn't seem like the threats that they have been making are really going to take place. Either way though, the Regia Solis chose me for their elite 15th Legion, in case the Vengir do invade. I have just recently been transferred from the Imperian 17th Leigon. The similarities between the camps for the two nations are so similar, even the layout is the same. The training course for the Regia Solis' elite soldiers is in fact very short, as it just extends on the Imperian soldiers' training course. The only new thing we really have to learn is how to survive in the wild. Being in the Regia Solis' legions instills a very large sense of pride, and many of us have a very laid back life as well, with only two things to do: train, and wait for the impending Vengir invasion. If it ever happens.
February 16, 125 AE
Life is getting boring right now. All we can do is train, test out the new weapons designed by the Imperians and the Bardur, and wait. However, one thing that is pretty interesting is that we have a weapons laboratory, which allows us to develop new technologies. But I am content with my current equipment. My friend, Roman, loves to visit the laboratory a lot. He says he's currently working on a weapon with his other friends called a "rifle" that shoots out projectiles with the press of a trigger. Sounds like pure imagination to me. Hurry it up, Vengir! You're seriously so boring.
February 26, 125 AE
The PLA has informed us that the Vengir invasion is going to begin tonight. The men are excited and restless, and I am ready for a chance at glory and honour. We have orders from our general, Aurelius, to march southward toward the Black Spires in order to block Vengir's advance. I am ready for whatever the Vengir will throw at me. Bring it on!
March 15, 125 AE
Is this how war is always like? Bloody, chaotic, and full of meaningless slaughter? We may have kept the road to the capital, Imperia, safe, but only by losing much of our men. After a string of battles, we have lost 1024 men, while the Vengir have lost twice as many: 2213. Out of the two proud legions that marched toward the Black Spires, only the 15th remains. The 13th has been utterly decimated, with only the 4th Cohort left to join our ranks. Out of 3000 proud, tough men, only 1976 remain. The Vengir has been beat back, but we cannot hold for much longer, as the Vengir horde seems to have an infinite supply of men. Thank the gods that the Imperian 21st Legion is on the way to help us.
March 17, 125 AE
Good news and bad news. The good news is, our engineers have done a magnificent job constructing defences. We have only lost 200 men after a long 24 hour battle, and I have been promoted to Praefectus Cohortis, or leader of the 5th Cohort. The bad news is, the Imperian 21st Legion has been ambushed along the way to the Black Spires, leaving only us and a few Peacekeeper regiments. But we need legionaries, not Peacekeepers. We need professional soldiers, not police officers. At least we have some support.
May 12, 125 AE
Tragedy struck the camp today as our general, Aurelius Augustus, died today, leading his bodyguards in one final charge against the Vengir vanguard. I have been promoted to the rank of Legatus to replace him, and I am faced with the difficult task of restoring morale to a broken and tired legion. However, there is good news. The 3rd Bardurian "Winterfrost" Legion has arrived to bolster our forces. Even better, the Vengir have taken a break from assaulting our position, giving us time to rest. The consequence is that they have turned their eyes to the deserts of the Oumaj, which lead to the strategically important plains of the Zebasia. The only troops stationed in the deserts of the Oumaj are the Imperian 21st Legion, which destroyed the ambushing Vengir force. I have received reports that the Oumaji and the Luxi are sending reinforcements to protect the Oumaj desert. Also, there has been a strange rumor I have been hearing throughout the soldiers of the camp.Soldiers have been saying that the far east lands of the Kickoo, opposite of the Vengir wastes, are being beseiged by a strange humanoid tribe. Looks like the PLA and the Regia Solis' intel agency have much to brief me on.
June 2, 125 AE
Very bad news. The Oumaj desert has fallen, and the Luxi and Zebasia have fallen as well. Imperia is surrounded by the Vengir, and I doubt the eastern lands of the UTOP can rescue us in such a dire situation. Speaking of the east, the PLA has informed me that a strange tribe known only as the Aquarion has mostly subdued the Kickoo and the Xi-Mo, and they seem to be allied with the Vengir, making matters worse.The only nations remaining are the Regia Solis, with 2 reserve Legions, the Hoodrick's 2 standing armies along with 2 reserve armies, the Bardur's 3 standing legions (including the 3rd "Winterfrost" Legion) along with 2 reserves, and the Imperius' remaining 3 legions, along with 2 reserves. The Peacekeepers are not available, because they are currently helping the remaining armies of the Xi-Mo and the Kickoo retake their native lands. I pray to the gods that we can survive this, and emerge stronger, because as every day passes and more lives are lost, the smaller the chance gets of victory. I have been promoted to Imperator to take control of the defenses of the remaining nations of the UTOP. Wish me luck.
June 16th, 125 AE
Total military count:
Regia Solis: 15th Legion, 23rd Legion, with the 18th in reserve in case Protocol 79 is issued
Hoodrick: 6th "Skirmishers" Army, 2nd "Foresters" Army, 8th Cavalry Army, with the 9th Army in reserve in case Protocol 79 is issued
Barduria: 3rd "Winterfrost" Legion, 19th "Ice Knights" Legion, 22nd Legion, 51st Legion, with the 49th Legion in reserve in case Protocol 79 is issued
Imperia: 48th Legion, 12th "Republican Guards" Legion, 14th Legion, 27th Legion, with the 501st in reserve in case Protocol 79 is issued
Oumaj: 123rd "Sandstorm Riders" Army, and the 56th Army in reserve in case Protocol 79 is issued
Zebasia: 414th Army, with the 216th in reserve in case Protocol 79 is issued
Luxi: 882nd "Royal Guards" Legion, with the 576th in reserve in case Protocol 79 is issued
Xi-Mo: 999th Army in reserve in case Protocol 79 is issued
Kickoo: 17th Army in reserve in case Protocol 79 is issued
The Peacekeepers have largely been unsuccessful in taking back the lands of the Xi-Mo and the Kickoo, so their reserve armies have arrived here in Imperia in case our last resort, Protocol 79, must be issued. Remaining armies from the Luxi, Zebasia, and the Oumaj have also arrived for a last defense. The defensive plan will be like this: Bardur, Oumaj, and Luxi garrison Barduria from attacks against the Aquarion, while the Imperius, Oumaj, Zebasia, and the Regia Solis garrison Imperia, and the capital of Imperia, Imperia. I must make sure to clarify when I say Imperia next time I speak to my generals. I pray to the gods along with my fellow brothers that this plan will work. This is the only chance to save UTOP, and to save Polytopian civilization.
May 26th, 126 AE
We have held out for a year, but we cannot hold out anymore. Despite all our efforts to beat back the Vengir and the Aquarion, we have lost. Protocol 79 must be issued. As I write this, ports are busy with sailors and workers trying to load all available citizens and soldiers onto ships so they can flee the mainland. The Kickoo, Xi-Mo, Oumaj, and Zebasia will sail north in the Hoodrick Channel, then sail east in the North Polytopian Ocean, and sail south in the Kickoo Sea to reach the Eastern Unknown Lands. We have determined that the native Aquarion lands are in the South Polytopian Ocean, so we must aviod from sailing south too far. Meanwhile, the Imperia, the Barduria, the Hoodrick, the Luxi, and the Regia Solis will sail north and then west to reach the western Unknown Lands, separated by the Southwestern Vengir wastelands by only a small sea, called the Imperian Sea. The 15th Legion will leave last, as we must make a stand in order to provide time for the other ships to leave first. My brothers, we will make a stand here. The Imperian 501st will notify us when we can leave, but until then, we must guard the entrance to the port. The fate of the UTOP rests on us. May the gods wish us luck, and may they wish the ships who have already left, godspeed.
The Polytopian History Theory Edit
Presented by TheWikiSurfer
Once, there was a place called Polytopia. It's inhabitants were a simple people, living life as hunter-gatherers. That is, until a couple hundred people banded together to make a tribe. They called themselves the Oumaji. The Oumaji resided in the middle of a sun blessed desert where resources were extremely scarce. This caused infighting, and eventually about 1/3 of the Oumaji population left to create the Zebasi.
What the early Zebasi found was astonishing. A savannah with soil so fertile that even the worst of farmers could create a huge profit in only a few weeks. Meanwhile, in the southwestern area of the square, a new tribe was forming, one that valued peace, philosophy, and especially knowledge over warfare and wealth, unlike their cousins on the oumaji/zebasian coast. They were the Ai-Mo. They decided to settle in the highest, windiest mountain range on the square, so they could achieve tranquillity by meditating in the eternal evening sunset.
Back in the Oumaji capital, a royal engineer by the name of Moja Kubwa has invented a new, revolutionary method of transportation. While getting water from the Patakafu Oasis, he saw a zebra bucking a monkey off of it's back; he then rushed home, drew a design for a saddle. Now, he is rushing to the pharaoh's palace to present the designs. When he reaches the pharaoh's throne room, frazzled, he shoves the designs in the unwitting king's face. The king takes a closer look and exclaims "This man is a genius!" The other chief engineers looked at the blueprints and immediately alerted the generals to start producing riders. The Zebasi then follow suit.
Zebasi explorers in the northeastern area of the square encounter a friendly mountainous tribe who calls themselves the Xin-Xi. They are at odds with the barbarian tribes in the far north who are known as the Bardurian alliance, or for short, the Bardur. The Xin-Xi also mention their extraordinarily wealthy neighbors, the Luxidoor, who have recently evicted a small but powerful nomadic tribe who call themselves the Vengir into a barren wasteland.
The Vengir swore revenge against the Luxidoor and all it's allies and quickly took up swordsmanship.
Back in the Xin-Xi homeland, a scholar named Li Shuxian just wrote down some of the first mind-bending spells. Several hundred of his pupils traveled around the world and taught it to scholars in progress. They then created libraries dedicated to this subject.
In the northwest, a small city state known as Imperia has started aggressively taking over town after town. They now control most of the square, and have just encountered a tribe that was older than the Ai-Mo and Xin-Xi combined. These people were the Kickoo. The Kickoo were experts at catching fish and they religiously worshipped a race of fish people they callled the Aquarion. The Imperius general was terrified of this idea and withdrew his troops from Kickonesia.
The Imperius eventually burned down all of Li Shuxian's great libraries to prevent citizens from rebelling against them. They did this because Li and his students had just figured out a method to convert humans into giants. This created the ruins that appear in Polytopia today.
Enraged, Li Shuxian pleaded the former king to go after the Imperius. He agreed that it was unfair that the Imperian general had burned down his libraries, and he wanted to reclaim his throne. Rallying the former army and all of Li's pupils, who could change enemies into friends in an instant, the Xin-Xi rebel milita pushed back the Imperius into their native home. The Imperius were naturally, mad, so they pleaded their Kickoo neighbors to help. The Kickoo said no, because their mind benders had predicted that the Aquarion would try to destroy humanity, and the only ones who could stop them were the Kickoo. The Imperius stormed back to their homeland and vowed to kill everyone who would ever fight against the Imperius reign. Off the coast of the Ai-Mo mountain range, their was a large island known as Hoodraria. This was the home of the highly intelligent Hoodrick tribe, who had perfected archery, hunting, and mathmatics. However, their clans infought a lot, which caused war, so one day a boy named George attempted to pull a sword out of a boulder. This was no ordinary sword. This was the sword of Peter the Great, the greatest pupil of Li Shuxian. He put it their and cursed it so only a man fit to be a king could take it out. Little George accomplished this, making him the new king. The Hoodrick are ready to invade their Ai-Mo neighbors.
The Zebasi explorers in Xin-Xi still haven't left. This causes the Xin-Xi to request the Zebasi to leave. When they deny, the new emperor, Fang Zi declares war. The Luxidoor are outraged at the Xin-Xi because the Zebasi were their best trade ally. The Oumaji are also enraged at the Zebasi, who have been intruding on their land to steal precious zebras. The Kickoo are now in a full-fledged war agains their former gods, the Aquarion, the Hoodrick are attempting to invade the Ai-Mo, the Imperius have started mass production of troops, and the Vengir is preparing for a massive invasion of the Luxidoor.
Alas, the world is changing again. Who will you choose?
Vengir's Possible Reality Edit
Vengir, according to this wiki, is a fictional tribe. I disagree! The hat that Vengir wears is similar to the hats of the Klu Klux Klan. And wastelands can exist in the future. Think about it, A group of people in the 22nd century where life is barren. Wars and crises occurring in cities. Pushed into the wastelands to begin a new civilization. My point is, Vengir co-exists. Basically, Vengir might be found somewhere after nuclear accidents.
Published by TheGoldenCraft
Sænemmia's History Edit
On Earth Sænemmia comes from an older generation of humanity which fled the planet when a disaster happened. Sænemmia didn't have time to escape so they left them, they hid in bunkers and when modern earth started to form, it migrated from what's now the Ural mountains to the Great European Plains in modern-day Southeastern Belarus.
On Polytopia, Sænemmia comes from an older generation of tribes with advanced tech which ceased to exist when a disaster happened, but Sænemmia was somehow immune to the disaster and survived, they would hide from the constantly changing planet, the planet would make new super continents and change like if it was re-born, after losing more than half of its population before the disaster Sænemmia managed to keep their technology and culture from other tribes thanks to their advanced technology, from which,Plasma Works is one of the most important, being it part of a row of 'next-gen' technologies characterized by a 'sci-fi' air, Sænemmia as an older generation is less biological advanced, mostly in psychology, being it less compassionate and more aggressive, they will declare war easier and it will be hard to be their allies, though, they are neutral most of the time, if you don't want war with them just don't disturb them (come close to their territory or look like a threat (conquer too much tribes or advance in size or tech too fast) to them) and you'll be good to go.
A Simulated RealityEdit
No place on Earth looks like the world of Polytopia, but many aspects of Polytopia seem very familiar. This is because the world of Polytopia was fabricated by humans in order to study development in the human brain, and the world of Polytopia is indeed real.
It all started when a group of scientists decided to study the human brain. Using cloning technology, they were able to create artificial humans. The scientists purchased a large chunk of land, and they were able to artificially create environmental factors such as trees, plants, and snow.
Once the artificial environment was finished, the scientists scattered the clones all around the land. The clones, who had no memories, knew nothing other than the reality that they were placed in since they were born. Since humans have an instinct for survival, the clones began searching for resources, hunting animals, and creating villages. Many clones united and created tribes.
The tribes, however, were all incredibly similar to one another; their lifestyles and building techniques were almost identical. The scientists brought the clones back to their labs, where their memories were once again wiped, but this time, memories of the real world were injected into their minds. The memories given were different for each clone, but some clones got the same set of memories. In total, nine different sets of memories were given.
Once the clones were reintroduced to their environment, the results became much different. Clones who has received the same sets of memories stuck together while they stayed apart from clones with different memories. And so, the nine tribes of Polytopia were created: the Zebasi, Kickoo, Xin-xi, Oumaji, Bardur, Luxidoor, Imperius, Hoodrick, and Ai-mo.
Unfortunately, the peace did not last long. Due to high birth rates, the world became overpopulated, and there were not enough homes and resources for everyone. War broke out within all of the tribes, as they all struggled for power. Although no tribe managed to wipe each other out, the mighty Imperius became the most powerful of the tribes, holding the most territories and resources.
But the prosperity in the Imperius tribe did not last long. Since there were many resources, greed rose among the tribe, and the Imperius tribe was divided in two. One side wanted to keep the Imperious united while the other side demanded more resources. The two sides battled, and the war lasted for ages, but in the end, the side in favor of unity won, and the survivors of the losing side were banished into far-away lands, thus creating the Vengir.
The remaining Imperius tribe was very weak after the war, and it would take time for them to recover. The Kickoo, which was now the most powerful tribe, teamed up with the Zebasi and the Luxidoor to lead an attack on the Imperious. The alliance formed a powerful navy, which consisted of hundreds of transport ships as well as numerous battleships. The allied ships reached Imperius shores, where the Imperius tribe was massacred and forced back in defense of their capital.
The allies were close to defeating the Imperius, but it all changed when a new tribed--which was the product of scientists adding external genes to humans--arose from the seas. This tribe, called the Aquarion, was able to use land troops at sea, thus devastating the allied ships. In the end, the allied forces were pushed back, and the Aquarion made peace with the Imperius..