Units can move and engage in combat. All units in the game have access to a few stats and actions they can take. These are the stats:

  • Attack
  • Defence
  • Movement
  • Health
  • Range
  • Skills

For information on how these stats interact, please visit the Unit stats page.

All actions:

  • Move
  • Attack
  • Recover
  • Convert (Mind Bender Only)
  • Heal Others (Mind Bender Only)

Move: The selected unit moves to a tile in its movement range.

Attack: The selected unit deals damaged to an enemy unit (and possibly gets damage dealt back) (more later)

Recover: The selected unit gets some of its health restored back (to a maximum of its maximum health) When in friendly territory, the unit heals 4 health back. When outside friendly territory, it restores 2 health.

Convert: (Exclusive to Mind Benders) The selected units immediately converts an enemy troop into a friendly troop, not taking up any population. However, the newly converted troop cannot attack the turn it is converted.

Heal Others: (Exclusive to Mind Benders) The selected unit immediately heals 4 health to any troop of their team on the 8 squares surrounding it.


When one unit attacks another one, it deals damage. How much damage is dealt, is dependent of the attacker's 'attack' stat, and the defender's 'defense' stat. If the defending unit isn't killed during the initial attack and is in range, it deals damage back. The amount of damage dealt now depends on the defender's (now attacker's) defense, not attack. If the attacking unit kills the defending unit and its range is equal to one, moves to the defender's tile. If a unit ends its turn on a enemy's city, it will be able to capture this city on its next turn.

Damage dealt formulas:

Formula posted by Midjiwan

Simplified version (defenceForce is used because that is how Midjiwan spelt it):

Attacker's attack is multiplied by their current health divided by their maximum health. (attackForce)

Defender's defense is multiplied by their current health divided by their maximum health. (defenceForce)

Then, attackForce and defenceForce are added together to create totalDamage.

attackForce is divided by totalDamage. The result is multiplied by both the attacker's attack and 4.5.

Veteran status:

If a units kills 3 enemy units, it can be upgraded to a veteran. If a unit gains veteran status, its maximum health will increase by 5, and it will be fully healed. This upgrade must be activated manually and so should be taken as your first action.


For information on how unit skills work, please visit the Unit skills page.

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