For information on how these stats interact, please visit the Unit stats page.
- Heal Others
Move: The selected unit moves to a tile in its movement range.
Attack: The selected unit deals damaged to an enemy unit (and possibly gets damage dealt back) (more later)
Recover: The selected unit gets some of its health restored back (to a maximum of its maximum health) When in friendly territory, the unit heals 4 health back. When outside friendly territory, it restores 2 health.
When one unit attacks another one, it deals damage. How much damage is dealt, is dependent of the attacker's 'attack' stat, and the defender's 'defense' stat. If the defending unit isn't killed during the initial attack and is in range, it deals damage back. The amount of damage dealt now depends on the defender's (now attacker's) defense, not attack. If the attacking unit kills the defending unit and its range is equal to one, moves to the defender's tile. If a unit ends its turn on a enemy's city, it will be able to capture this city on its next turn.
Damage dealt formulas:
Attacker: Damage dealt = 5 + 'attack' * (health/10) - 'opponent_defense' * (opponent_health/10)
If a units kills 3 enemy units, it can be upgraded to a veteran. If a unit gains veteran status, its maximum health will increase by 5, and it will be fully healed. This upgrade must be activated manually and so should be taken as your first action.
For information on how unit skills work, please visit the Unit skills page.