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IMPERIUS CITY

A level 8 Imperius city.

Cities are buildings on the map that produce stars and let you train units. Cities are acquired from capturing villages.

Cities can be upgraded by increasing population, done through various methods (i.e. harvesting fruit, building farm). Each time a city levels up, the city's star production goes up by 1 star.

If an enemy unit or Nature Bunny moves onto a friendly city, star production from that city will stop entirely and you will gain 0 stars from it next turn.

Units in a friendly city get a 250% defence buff. When enemy units enter friendly cities, they do not gain defence buffs.

City Levels Edit

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl n
Population needed to upgrade 2 3 4 5 n+1
Earned points when built 100 40 35 30 n-5
Choose between reward #1 - Workshop City wall Population growth Park
or between reward #2 - Explorer Resources Border growth Super Unit

Capital Edit

The Capital is the player's starting city. Capitals produce by default 1 more star per turn than other friendly, owned cities. Cities can be connected to capitals through the use of roads and ports. Each capital contains a prism specific to each tribe that lingers even if the city is captured (i.e If the Kickoo take the Oumaji Capital, the Oumaji prism will still stay there.)

Capsym

A Vengir capital prism.

Territory Edit

Tritory is land belonging to a tribe. Buildings may only be constructed in this area (with the exception of Roads, which can be built in claimed territories as well). Units, however, can only be trained in the city itself. Territory is marked by a dashed line with the color of the owner's tribe. Territory can be expanded once a city reaches level 4, when the player is given an option to expand borders or increase population.

Methods of Population Growth: Edit

1 Population: Edit

  • Fishing
  • Foraging (organization)
  • Hunting
  • Lumber Huts
  • Sawmills (+1 pop. per lumber hut, capped at 8 huts)
  • Temples
  • Windmills (+1 pop. per farmland, capped at 8 farms)
  • Roads

2 Population: Edit

  • Ports
  • Farms
  • Mining
  • Forges (+2 pop. per mine, capped at 8 mines)
  • Farming

3 Population: Edit

  • Monuments (3 pop.)
  • Lvl 4 City bonus (3 pop.)
  • Ruins (3 pop.)

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