Units in a friendly city get a 250% defense buff or 500% if the city has city walls. When enemy units enter friendly cities, they do not gain defense buffs.
All cities of the same level, same tribe and same upgrades will look the same. The capital will have the prism on top of the Workshop, if present.
City Levels Edit
|Lvl 1||Lvl 2||Lvl 3||Lvl 4||Lvl n|
|Population needed to upgrade||2||3||4||5||n+1|
|Earned points when built||100||40||35||30||n-5|
|Choose between reward #1||-||Workshop||City wall||Population growth||Park|
|or between reward #2||-||Explorer||Resources||Border growth||Super Unit|
The Capital is the player's starting city. Capitals produce by default 1 more star per turn than other friendly, owned cities. Cities can be connected to capitals through the use of roads and ports. Each capital contains a prism specific to each tribe that lingers even if the city is captured (e.g If the Kickoo take the Oumaji Capital, the Oumaji prism will still stay there.)
Territory is the area surrounding a city that belongs to a tribe. Buildings may only be constructed in this area (with the exception of Roads, which can be built in unclaimed territories as well). Units, however, can only be trained in the city itself. Territory is marked by a dashed line with the color of the owner's tribe. Territory borders can be expanded once a city reaches level 4, when the player is given the option to expand borders or increase population.
Methods of Population Growth: Edit
1 Population: Edit
- Lumber Huts
- Sawmills (+1 pop. per adjacent lumber hut)*
- Windmills (+1 pop. per adjacent farm)*
2 Population: Edit
3 Population: Edit
*If the lumber huts, farms or mines belong to another tribe, you will not receive population from those