Cities are objects on the map that produce stars and let you train units. Cities are acquired from capturing villages. A city will produce one star at level 1, but a capital will produce 2 stars at level 1.
When you level up a city, your resource production goes up by 1 (or 2 if you choose Workshop when upgrading to level 2).
Being in your city gives you a 150% defence buff. When enemy units enter your cities, they do not gain defence buffs from your city or a city wall.
If you have a defence bonus, a shield will appear around the health.
City Levels Edit
|Lvl 1||Lvl 2||Lvl 3||Lvl 4||Lvl n|
|Population needed to upgrade||2||3||4||5||n+1|
|Earned points when built||100||40||35||30||n-5|
|Choose between reward #1||-||Workshop||City wall||Population growth||Park|
|or between reward #2||-||Explorer||Resources||Border growth||Super Unit|
Your Capital is your starting city. Capitals produce by default 1 more star per turn than other cities when it's that tribes' capital. You can connect other cities to your capital with roads and ports. Each capital contains a prism specific to each tribe that lingers even if the city is captured (i.e If the Kickoo take the Oumaji Capital, the Oumaji prism will still stay there.)
Your territory is the land you own. You can only construct buildings in this area (with the exception of Roads, which can be built in unclaimed territory as well). In contrast, you may only build units in the city tile itself. Your territory is marked by a dashed line with the color of your tribe. You can expand your territory by upgrading your city to level 4, where you can choose to increase your population or expand your borders.
A red bar below your city, explained in Population.